﻿capital = 126

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_oob = "ALK_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_oob = "ALK_1936_nsb"
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_naval_oob = "YS_Albion_Naval_MtG"
	else = {
		set_naval_oob = "YS_Albion_Naval_Legacy"
	}
}

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "YS_Albion_air_bba"
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
			iw_large_airframe = 1
			basic_medium_airframe = 1
			basic_small_airframe = 1
		}
	else = {
		set_air_oob = "YS_Albion_air_legacy"
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1
		}
	}
}

set_research_slots = 4

#give_military_access = EGY

set_stability = 0.6
set_war_support = 0.1

starting_train_buffer = 1.5

set_grand_doctrine = grand_battleplan
set_grand_doctrine = new_fleet_in_being

# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1
	tech_engineers = 1
	tech_recon = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	basic_train = 1
	trench_warfare = 1
	fleet_in_being = 1
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	fuel_silos = 1
	fuel_refining = 1

	tech_orb = 1
}

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
	}
}
if = {
	limit = {
		has_dlc = "Battle for the Bosporus"
	}
	set_technology = { camelry = 1 }
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		smoke_generator = 1
		basic_depth_charges = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
		basic_fire_control_system = 1
		basic_dp_light_battery = 1
	}
}

if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

add_ideas = {
	stiff_upper_lip
	ALK_island_fortress
	formal_religiosity
}

set_convoys = 800

# DIPLOMACY
if = {
	limit = {
		OR = {
			has_dlc = "Together for Victory"
			has_dlc = "Man the Guns"
		}
	}
	set_autonomy = {
		target = MAL
		autonomous_state = autonomy_integrated_puppet
	}
	#set_autonomy = {
	#	target = RAJ
	#	autonomous_state = autonomy_colony
	#	freedom_level = 0.35
	#}
	set_autonomy = {
		target = CAN
		autonomous_state = autonomy_dominion
		freedom_level = 0.4
	}
	set_autonomy = {
		target = SAF
		autonomous_state = autonomy_dominion
		freedom_level = 0.4
	}
	set_autonomy = {
		target = AST
		autonomous_state = autonomy_dominion
		freedom_level = 0.2
	}
	set_autonomy = {
		target = NZL
		autonomous_state = autonomy_dominion
		freedom_level = 0.2
	}
	else = {
		puppet = MAL
	#	puppet = RAJ
	}
}


if = {
	limit = { has_dlc = "Together for Victory" }

	add_to_tech_sharing_group = commonwealth_research
}

set_politics = {
	ruling_party = democratic
	last_election = "1919.11.14"
	election_frequency = 48
	elections_allowed = yes ##suspended through duration of war, which is handled via event
}
set_popularities = {
	democratic = 97
	fascism = 2
	communism = 1
}



give_military_access = RAJ
add_to_faction = RAJ		# Must be after puppet
add_to_faction = MAL

#give_guarantee = CZE

recruit_character = ALK_prime_minister
recruit_character = ALK_marlborough
recruit_character = ALK_isaac_d_drake
recruit_character = ALK_william_d_drake
recruit_character = ALK_habergram
recruit_character = ALK_loluyd
recruit_character = ALK_general_1
recruit_character = ALK_general_2

### NEW CHARACTERS

## ADVISORS
recruit_character = ALK_mister_john


if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	### Variants ###
	# Submarines #
	create_equipment_variant = {
		name = "O/P/R Class"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 3
		}
	}
	create_equipment_variant = {
		name = "S Class"
		type = submarine_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 2
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 3
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "A/B/C/D Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Emerald Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_gun_upgrade = 2
			ship_anti_air_upgrade = 3
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Amphion Class"
		type = light_cruiser_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_gun_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "County Class"
		type = heavy_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 3
			ship_armor_upgrade = 3
			ship_gun_upgrade = 3
		}
	}
	# Battlecruisers #
	create_equipment_variant = {
		name = "Admiral Class"
		type = battle_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 2
			ship_armor_upgrade = 3
			ship_gun_upgrade = 2
		}
	}
	# Battleships #
	create_equipment_variant = {
		name = "Nelson Class"
		type = battleship_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 2
			ship_armor_upgrade = 3
			ship_gun_upgrade = 3
		}
	}
	create_equipment_variant = {
		name = "Queen Elizabeth Class"
		type = battleship_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 2
			ship_armor_upgrade = 1
		}
	}
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "Light Tank Mk. IV"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 1
		}
		icon = "gfx/interface/technologies/ENG_basic_light_tank.dds"
		obsolete = yes #used for oob
	}
	create_equipment_variant = {
		name = "Light Tank Mk. VI"
		type = light_tank_chassis_1
		parent_version = 1
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = smoke_launchers
		}
		icon = "gfx/interface/technologies/ENG_basic_light_tank.dds"
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
	}

	create_equipment_variant = {
		name = "Medium Mk. II"
		type = medium_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_medium_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_armor_upgrade = 1
			tank_nsb_engine_upgrade = 2
		}
		icon = "gfx/interface/technologies/ENG_basic_light_tank.dds"
	}

	create_equipment_variant = {
		name = "Vickers 6 ton A"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_armor_upgrade = 3
			tank_nsb_engine_upgrade = 2
		}
		icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds"
		obsolete = yes #export only
	}

	create_equipment_variant = {
		name = "Vickers 6 ton B"
		type = light_tank_chassis_0
		parent_version = 1
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_armor_upgrade = 3
			tank_nsb_engine_upgrade = 2
		}
		icon = "gfx/interface/equipmentdesigner/tanks/designer/ENG/ENG_light_BAB_camo.dds"
		obsolete = yes #export only
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	### Variants ###
	# Submarines #
	create_equipment_variant = {
		name = "O/P/R Class"
		type = ship_hull_submarine_1
		name_group = ALK_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "S Class"
		type = ship_hull_submarine_1
		name_group = ALK_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "A/B/C/D Class"
		type = ship_hull_light_1
		name_group = ALK_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "E/F/G/H Class"
		type = ship_hull_light_2
		name_group = ALK_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	create_equipment_variant = {
		name = "V/W Class"
		type = ship_hull_light_1
		name_group = ALK_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "S Class"
		type = ship_hull_light_1
		name_group = ALK_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "C-Class"
		type = ship_hull_cruiser_1
		name_group = ALK_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Danae Class"
		type = ship_hull_cruiser_1
		name_group = ALK_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Emerald Class"
		type = ship_hull_cruiser_1
		name_group = ALK_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_light_medium_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Leander Class"
		type = ship_hull_cruiser_2
		name_group = ALK_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_light_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Adventure Class"						# cruiser minelayer
		type = ship_hull_cruiser_1
		name_group = ALK_MINELAYERS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_mine_layer_1
			mid_2_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_mine_layer_1
		}
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "County Class"
		type = ship_hull_cruiser_1
		name_group = ALK_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "York Class"
		type = ship_hull_cruiser_1
		name_group = ALK_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	create_equipment_variant = {
		name = "Hawkins Class"
		type = ship_hull_cruiser_1
		name_group = ALK_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	# Battlecruisers #
	create_equipment_variant = {
		name = "Renown Class"
		type = ship_hull_heavy_1
		name_group = ALK_BC_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	# Battlecruisers #
	create_equipment_variant = {
		name = "Admiral Class"
		type = ship_hull_heavy_1
		name_group = ALK_BC_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
	}
	# Battleships #
	create_equipment_variant = {
		name = "Nelson Class"
		type = ship_hull_heavy_1
		name_group = ALK_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_bb_2
			front_1_custom_slot = ship_heavy_battery_2
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Queen Elizabeth Class"
		type = ship_hull_heavy_1
		name_group = ALK_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_airplane_launcher_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Revenge Class"
		type = ship_hull_heavy_1
		name_group = ALK_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Eagle Class"
		type = ship_hull_carrier_conversion_bb
		name_group = ALK_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = empty
			mid_1_custom_slot = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Hermes Class"
		type = ship_hull_carrier_conversion_ca
		name_group = ALK_CVL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Courageous Class"
		type = ship_hull_carrier_conversion_bb
		name_group = ALK_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = empty
			mid_1_custom_slot = ship_deck_space
		}
		obsolete = yes
	}

}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "Hawker Fury" #also covers Gloster Gauntlet, Hawker Demon
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Hawker Nimrod"
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Gloster Gladiator"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}

	create_equipment_variant = {
		name = "Fairey Gordon"
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_ENG_CAS1_medium"
	}
	create_equipment_variant = {
		name = "Vickers Vildebeest"
		type = small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_ENG_naval_bomber1_medium" #TODO GABRIEL: change if art in before release
	}
	create_equipment_variant = {
		name = "Blackburn Shark"
		type = cv_small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_ENG_naval_bomber1_medium"
	}
	create_equipment_variant = {
		name = "Handley Page Heyford"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Bristol Blenheim"
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_2_2x
			special_type_slot_1 = lmg_defense_turret
		}
		icon = "GFX_ENG_heavy_fighter1_medium"
	}
}
